.: 3D Gauges

I build 3D Gauge Replication programs using VC++ and OpenGL. I've made a set of F-16 gauges called "FalconGauges" for Falcon 4, and two sets of Gauges for IL-2 1946..a set of P-51D and a set of BF-109G Gauges.

 

 

See Below for a few pictures of the Gauge Programs.

Update: 8-30-2011

.: Gauges

BF-109G Gauges for IL-2 1946

The above is just a snapshot, the gauges have not been placed where they would be on an actual BF-109 panel. You can move, scale, and rotate the gauges as needed for placement, allowing you to put them in position and size them to the real deal behind a real panel to replace mechanical gauges with virtual gauges for a full scale BF-10 Simulator.

P-51D Gauges for IL-2 1946

The above is just a snapshot, the gauges have not been placed where they would be on an actual P-51D panel. You can move, scale, and rotate the gauges as needed for placement, allowing you to put them in position and size them to the real deal behind a real panel to replace mechanical gauges with virtual gauges for a full scale P-51D Simulator.

FalconGauges 4.0 for Falcon 4

The above is just a snapshot, the gauges have not been placed where they would be on an actual F-16 panel. You can move, scale, and rotate the gauges as needed for placement, allowing you to put them in position and size them to the real deal behind a real panel to replace mechanical gauges with virtual gauges for a full scale F-16 Simulator.

These were a co-Developed project. Chris "String" Link and I developed and tested these gauges for our first generation simulators. We have both since moved on to start second generation High Fidelity simulators and are no longer using this in our pits. FalconGauges is still in use today by many in the F-16 Sim community.